![]() Once all the code is in place, try playing your story. Opening the file in a word processor may cause the code to stop working, as they sometimes convert certain characters into other characters on loading files-like turning normal quotes (".") into curly quotes (“.”)-that can mess up programming code. Any text editor you have, like notepad, will work fine for this. You should open these files in a text editor, not a word processor. You'll then do the same thing with the file, pasting it into the story Stylesheet area instead. To find the story JavaScript area, click the up arrow next to your story's name in the editor (bottom left-hand side), then click the appropriate menu option. Open the file in a text editor, copy all of the contents, and paste it into your story JavaScript area in Twine 2. There should be three files,, , and LICENSE. Download the harlowe-audio.zip file and unzip it. You should choose the version with the highest version number. To install HAL, all you need is the code, which you can get on the releases page of the repo. For detailed reference documentation for v2, click here. It covers v2.0.0 and higher, for v1, check out its docs. This guide is intended to get users up and running with HAL quickly and without too much fuss. This library has a lot of other nice features you may need to come to grips with later, but for now, we'll focus on the bare minimum you'll need to know to take your story from a boring, soundless husk to grooving like it's 1999. You're here for audio, and this guide aims to please. This is a quick and dirty guide to getting HAL working. See below for a guide on the basics of using HAL. If you're already using version 1 in your project, you don't have to update if you don't want to and can instead grab the latest version 1 release. The latest version 2 release is recommended for most users. Once you've downloaded the library, you'll need to read the guide or the documentation to learn how to use it. If you're just getting started, it's highly recommended that you grab the latest version. You can download any version of HAL from here. Configurable and extensible for users who need it, with sane defaults and a bevy of built-in features for users who don't want to mess with any of that.Supports preloading of audio, with an optional loading screen.Includes an optional, user-configurable sidebar with built-in audio controls specifically a master volume control and a master mute button.Support for "audio groups," which let authors control track settings on groups of related tracks all at once.All the core features you'd expect from such a library: playing across passages, fading, looping, individual track volume levels, etc. ![]() This library was designed from the ground up specifically for use with Harlowe, and is intended to be as easy to use as possible for novice programmers without compromising functionality. HAL is an audio library for Harlowe (v2.1.0 or higher) designed to give the format feature parity (or close to it) with SugarCube's audio subsystem. If you encounter any issues or problems when using the new version of Harlowe with HAL, please report them by opening an issue. The proposal deadline for the Philome.la plan has been extended to July 15th.Testing with v3.2.0 of Harlowe is ongoing. The proposal deadline for the IF Archive plan is April 30th. We would like to support both of them, if we can get the resources to do so. This IF Archive scheme is a separate RFP! The two plans address related needs (both host Twine games), but Philome.la and the IF Archive are rather different services with different audiences. Our intention is to fundraise to support this position, and so engagement of a contractor will be contingent on our ability to raise sufficient funds.īy the way, you’ll recall that a few weeks ago we posted a request for proposals for replacing Philome.la. We are now seeking proposals for implementing this scheme.
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